using System; class MainClass { public static void Main() { // First, print out the minimum values Console.WriteLine("System Minimums "); Console.WriteLine("MinSByte {0}", System.SByte.MinValue); Console.WriteLine("MinByte {0}", System.Byte.MinValue); Console.WriteLine("MinInt16 {0}", System.Int16.MinValue); Console.WriteLine("MinUInt16 {0}", System.UInt16.MinValue); Console.WriteLine("MinInt32 {0}", System.Int32.MinValue); Console.WriteLine("MinUInt32 {0}", System.UInt32.MinValue); Console.WriteLine("MinInt64 {0}", System.Int64.MinValue); Console.WriteLine("MinUInt64 {0}", System.UInt64.MinValue); Console.WriteLine("MinChar {0}", System.Char.MinValue); Console.WriteLine("MinSingle {0}", System.Single.MinValue); Console.WriteLine("MinDouble {0}", System.Double.MinValue); // Console.WriteLine( "MinBoolean {0}", System.Boolean.MinValue); Console.WriteLine("MinDecimal {0}", System.Decimal.MinValue); Console.WriteLine(" System Maximums "); Console.WriteLine("MaxSByte {0}", System.SByte.MaxValue); Console.WriteLine("MaxByte {0}", System.Byte.MaxValue); Console.WriteLine("MaxInt16 {0}", System.Int16.MaxValue); Console.WriteLine("MaxUInt16 {0}", System.UInt16.MaxValue); Console.WriteLine("MaxInt32 {0}", System.Int32.MaxValue); Console.WriteLine("MaxUInt32 {0}", System.UInt32.MaxValue); Console.WriteLine("MaxInt64 {0}", System.Int64.MaxValue); Console.WriteLine("MaxUInt64 {0}", System.UInt64.MaxValue); Console.WriteLine("MaxChar {0}", System.Char.MaxValue); Console.WriteLine("MaxSingle {0}", System.Single.MaxValue); Console.WriteLine("MaxDouble {0}", System.Double.MaxValue); Console.WriteLine("MaxDecimal {0}", System.Decimal.MaxValue); } }