Block Mouse

   
 



using System;
using System.Drawing;
using System.Windows.Forms;
   
class BlockOut: Form
{
     bool      bBlocking, bValidBox;
     Point     ptBeg, ptEnd;
     Rectangle rectBox;
   
     public static void Main()
     {
          Application.Run(new BlockOut());
     }
     protected override void OnMouseDown(MouseEventArgs mea)
     {
          if (mea.Button == MouseButtons.Left)
          {
               ptBeg = ptEnd = new Point(mea.X, mea.Y);
   
               Graphics grfx = CreateGraphics();
               grfx.DrawRectangle(new Pen(ForeColor), Rect(ptBeg, ptEnd));
               grfx.Dispose();
   
               bBlocking = true;
          }
     }
     protected override void OnMouseMove(MouseEventArgs mea)
     {
          if (bBlocking)
          {
               Graphics grfx = CreateGraphics();
               grfx.DrawRectangle(new Pen(BackColor), Rect(ptBeg, ptEnd));
               ptEnd = new Point(mea.X, mea.Y);
               grfx.DrawRectangle(new Pen(ForeColor), Rect(ptBeg, ptEnd));
               grfx.Dispose();
               Invalidate();
          }
     }
     protected override void OnMouseUp(MouseEventArgs mea)
     {
          if (bBlocking && mea.Button == MouseButtons.Left)
          {
               Graphics grfx = CreateGraphics();
               rectBox = Rect(ptBeg, new Point(mea.X, mea.Y));
               grfx.DrawRectangle(new Pen(ForeColor), rectBox);
               grfx.Dispose();
   
               bBlocking = false;
               bValidBox = true;
               Invalidate();
          }
     }
     protected override void OnPaint(PaintEventArgs pea)
     {
          Graphics grfx = pea.Graphics;
   
          if (bValidBox)
               grfx.FillRectangle(new SolidBrush(ForeColor), rectBox);
   
          if (bBlocking)
               grfx.DrawRectangle(new Pen(ForeColor), Rect(ptBeg, ptEnd));
     }
     Rectangle Rect(Point ptBeg, Point ptEnd)
     {
          return new Rectangle(Math.Min(ptBeg.X, ptEnd.X),
                               Math.Min(ptBeg.Y, ptEnd.Y),
                               Math.Abs(ptEnd.X - ptBeg.X),
                               Math.Abs(ptEnd.Y - ptBeg.Y));
     }
}

    


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