Play Audio Asynchronously

image_pdfimage_print


   
  
<Window x:Class="SoundAndVideo.SoundPlayerTest"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="SoundPlayerTest" Height="300" Width="300" Closed="window_Closed">
    <StackPanel>
       <Button Click="cmdPlayAudioAsync_Click">Play Audio Asynchronously</Button>
    </StackPanel>
</Window>
//File:Window.xaml.cs

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Media;
using System.ComponentModel;
using System.IO;

namespace SoundAndVideo
{
    public partial class SoundPlayerTest : System.Windows.Window
    {
        MediaPlayer player = new MediaPlayer();

        public SoundPlayerTest()
        {
            InitializeComponent();
        }
        private void cmdPlayAudioAsync_Click(object sender, RoutedEventArgs e)
        {
            SoundPlayer player = new SoundPlayer();
            player.SoundLocation = "test.wav";
            player.Load();
            player.Play();
        }

        private void window_Closed(object sender, EventArgs e)
        {
            player.Close();
        }
    }
}