Fonts Class

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/*
GDI+ Programming in C# and VB .NET
by Nick Symmonds

Publisher: Apress
ISBN: 159059035X
*/

using System;
using System.Drawing;
using System.Drawing.Text;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace FontsClass_c
{
    /// <summary>
    /// Summary description for FontsClass.
    /// </summary>
    public class FontsClass : System.Windows.Forms.Form
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.Container components = null;

        public FontsClass()
        {
            //
            // Required for Windows Form Designer support
            //
            InitializeComponent();

            //
            // TODO: Add any constructor code after InitializeComponent call
            //
        }

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        protected override void Dispose( bool disposing )
        {
            if( disposing )
            {
                if (components != null) 
                {
                    components.Dispose();
                }
            }
            base.Dispose( disposing );
        }

        #region Windows Form Designer generated code
        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
      // 
      // FontsClass
      // 
      this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
      this.ClientSize = new System.Drawing.Size(292, 323);
      this.MaximizeBox = false;
      this.MinimizeBox = false;
      this.Name = "FontsClass";
      this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
      this.Text = "FontsClass";
      this.Load += new System.EventHandler(this.FontsClass_Load);

    }
        #endregion

        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main() 
        {
            Application.Run(new FontsClass());
        }

    private void FontsClass_Load(object sender, System.EventArgs e)
    {
    }

    protected override void OnPaint(PaintEventArgs e)
    {
      Graphics G = e.Graphics;
      G.TextRenderingHint=TextRenderingHint.AntiAlias;
      int y = 0;

      G.DrawString("Regular", Fonts.Arial_20, Brushes.Black, 50, y+=40);
      G.DrawString("Italic", Fonts.ArialItalic_20, Brushes.Black, 50, y+=40);
      G.DrawString("Regular", Fonts.Chain_20, Brushes.Black, 50, y+=40);
      G.DrawString("Italic", Fonts.ChainItalic_20, Brushes.Black, 50, y+=40);
      G.DrawString("Regular", Fonts.Comic_20, Brushes.Black, 50, y+=40);
      G.DrawString("Italic", Fonts.ComicItalic_20, Brushes.Black, 50, y+=40);
    }
    }

    public sealed class Fonts
    {
    private static PrivateFontCollection PFC;
    private static FontFamily Arial_FF;
    private static FontFamily Comic_FF;
    private static FontFamily Chain_FF;

    static Fonts(){
      PFC = new PrivateFontCollection();
      PFC.AddFontFile("C:WINNTFontsArial.ttf");
      Arial_FF = PFC.Families[0];
      PFC.AddFontFile("chainletters.ttf");
      Chain_FF = PFC.Families[1];
      PFC.AddFontFile("C:WINNTFontscomic.ttf");
      Comic_FF = PFC.Families[2];
    }

    public static FontFamily[] Families
    {
      get{ return PFC.Families; }
    }

    #region Arial Font
    public static Font Arial_20
    {
      get {return new Font(Arial_FF, 20, FontStyle.Regular, GraphicsUnit.Point);}
    }
    public static Font ArialItalic_20
    {
      get {return new Font(Arial_FF, 20, FontStyle.Italic, GraphicsUnit.Point);}
    }
    #endregion

    #region Chain font
    public static Font Chain_20
    {
      get {return new Font(Chain_FF, 20, FontStyle.Regular, GraphicsUnit.Point);}
    }
    public static Font ChainItalic_20
    {
      get {return new Font(Chain_FF, 20, FontStyle.Italic, GraphicsUnit.Point);}
    }
    #endregion

    #region Comic Font
    public static Font Comic_20
    {
      get {return new Font(Comic_FF, 20, FontStyle.Regular, GraphicsUnit.Point);}
    }
    public static Font ComicItalic_20
    {
      get {return new Font(Comic_FF, 20, FontStyle.Italic, GraphicsUnit.Point);}
    }
    #endregion

    }

}


           
          


FontsClass-c.zip( 32 k)
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