using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; public class Form1 : System.Windows.Forms.Form { [STAThread] static void Main() { Application.Run(new Form1()); } protected override void OnPaint(PaintEventArgs pea) { CubeDBuf(); } private void CubeDBuf() { Graphics g; string path; int x = 100, y = 40; Point A = new Point(10, 50); Point B = new Point(180, 50); Point C = new Point(10, 170); Point a = new Point(A.X + x, A.Y - y); Point b = new Point(B.X + x, B.Y - y); Point Z = new Point(B.X, C.Y); Point[] p3Fro = { A, B, C }; Point[] p3Top = { a, b, A }; Point[] p3Rig = { B, b, Z }; Bitmap bm = new Bitmap(B.X + x, C.Y + y); g = Graphics.FromImage(bm); path = "A.bmp"; Image im1 = Image.FromFile(path); g.DrawImage(im1, p3Fro); path = "B.BMP"; Image im3 = Image.FromFile(path); g.DrawImage(im3, p3Top); path = "C.bmp"; Image im2 = Image.FromFile(path); g.DrawImage(im2, p3Rig); g = Graphics.FromHwnd(this.Handle); g.DrawImage(bm, 1, 1); g.Dispose(); } }