Provides the Unix crypt() encryption algorithm.

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// <copyright file="UnixCrypt.cs" company="C&eacute;dric Belin">
//    This sourcecode is a port from Java to C#.
//    The original (Java) version was made by John Dumas and can be found at: http://www.dynamic.net.au/christos/crypt/UnixCrypt.txt
// </copyright>
// <summary>
//   Impl&eacute;mentation de la classe <c>DigiWar.Security.Cryptography.UnixCrypt</c>.
// </summary>
// <author>$Author: cedx $</author>
// <date>$Date: 2009-09-10 19:44:34 +0200 (jeu. 10 sept. 2009) $</date>
// <version>$Revision: 1827 $</version>


  using System;
  using System.Linq;
  using System.Text;

  //// 
  
  /// <summary>
  /// Provides the Unix crypt() encryption algorithm.
  /// </summary>
  /// <remarks>
  /// This class is a port from Java source. I do not understand the underlying algorithms, I just converted it to C# and it works.
  /// Because I do not understand the underlying algorithms I cannot give most of the variables useful names. I have no clue what their
  /// significance is. I tried to give the variable names as much meaning as possible, but the original source just called them a, b, c , etc...
  /// 
  /// A very important thing to note is that all ints in this code are UNSIGNED ints! Do not change this, ever!!! It will seriously fuckup the working
  /// of this class. It uses major bitshifting and while Java gives you the >>> operator to signify a right bitshift WITHOUT setting the MSB for
  /// a signed int, C# does not have this operator and will just set the new MSB for you if it happened to be set the moment you bitshifted it.
  /// This is undesirable for most bitshifts and in the cases it did matter, I casted the variable back to an int. This was only required where
  /// a variable was on the right-side of a bitshift operator.
  /// </remarks>
   internal static class UnixCrypt
   {
      /// <value>
      /// The list with characters allowed in a Unix encrypted password.
      /// It is used to randomly chose two characters for use in the encryption.
      /// </value>
      private const string m_encryptionSaltCharacters = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./";
      /// <value>
      /// A lookup-table, presumably filled with some sort of encryption key. 
      /// It is used to calculate the index to the m_SPTranslationTable lookup-table.
      /// </value>
      private static readonly uint[] m_saltTranslation =
                           {
                              0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                              0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                              0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                              0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                              0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
                              0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 
                              0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 
                              0x0A, 0x0B, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 
                              0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 
                              0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 
                              0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 
                              0x23, 0x24, 0x25, 0x20, 0x21, 0x22, 0x23, 0x24, 
                              0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 
                              0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 
                              0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 
                              0x3D, 0x3E, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 
      };
      /// <value>
      /// A lookup-table.
      /// It is used to calculate the index to the m_skb lookup-table.
      /// </value>
      private static readonly bool[] m_shifts =
                           {
                              false, false, true, true, true, true, true, true,
                              false, true,  true, true, true, true, true, false
                           };
      /// <value>
      /// A lookup-table.
      /// It is used the dynamically create the schedule lookup-table.
      /// </value>
      private static readonly uint[,] m_skb =
                           {
                              {
                                 /* for C bits (numbered as per FIPS 46) 1 2 3 4 5 6 */
                                 0x00000000, 0x00000010, 0x20000000, 0x20000010, 
                                 0x00010000, 0x00010010, 0x20010000, 0x20010010, 
                                 0x00000800, 0x00000810, 0x20000800, 0x20000810, 
                                 0x00010800, 0x00010810, 0x20010800, 0x20010810, 
                                 0x00000020, 0x00000030, 0x20000020, 0x20000030, 
                                 0x00010020, 0x00010030, 0x20010020, 0x20010030, 
                                 0x00000820, 0x00000830, 0x20000820, 0x20000830, 
                                 0x00010820, 0x00010830, 0x20010820, 0x20010830, 
                                 0x00080000, 0x00080010, 0x20080000, 0x20080010, 
                                 0x00090000, 0x00090010, 0x20090000, 0x20090010, 
                                 0x00080800, 0x00080810, 0x20080800, 0x20080810, 
                                 0x00090800, 0x00090810, 0x20090800, 0x20090810, 
                                 0x00080020, 0x00080030, 0x20080020, 0x20080030, 
                                 0x00090020, 0x00090030, 0x20090020, 0x20090030, 
                                 0x00080820, 0x00080830, 0x20080820, 0x20080830, 
                                 0x00090820, 0x00090830, 0x20090820, 0x20090830, 
                           },
                              {
                                 /* for C bits (numbered as per FIPS 46) 7 8 10 11 12 13 */
                                 0x00000000, 0x02000000, 0x00002000, 0x02002000, 
                                 0x00200000, 0x02200000, 0x00202000, 0x02202000, 
                                 0x00000004, 0x02000004, 0x00002004, 0x02002004, 
                                 0x00200004, 0x02200004, 0x00202004, 0x02202004, 
                                 0x00000400, 0x02000400, 0x00002400, 0x02002400, 
                                 0x00200400, 0x02200400, 0x00202400, 0x02202400, 
                                 0x00000404, 0x02000404, 0x00002404, 0x02002404, 
                                 0x00200404, 0x02200404, 0x00202404, 0x02202404, 
                                 0x10000000, 0x12000000, 0x10002000, 0x12002000, 
                                 0x10200000, 0x12200000, 0x10202000, 0x12202000, 
                                 0x10000004, 0x12000004, 0x10002004, 0x12002004, 
                                 0x10200004, 0x12200004, 0x10202004, 0x12202004, 
                                 0x10000400, 0x12000400, 0x10002400, 0x12002400, 
                                 0x10200400, 0x12200400, 0x10202400, 0x12202400, 
                                 0x10000404, 0x12000404, 0x10002404, 0x12002404, 
                                 0x10200404, 0x12200404, 0x10202404, 0x12202404, 
                           },
                              {
                                 /* for C bits (numbered as per FIPS 46) 14 15 16 17 19 20 */
                                 0x00000000, 0x00000001, 0x00040000, 0x00040001, 
                                 0x01000000, 0x01000001, 0x01040000, 0x01040001, 
                                 0x00000002, 0x00000003, 0x00040002, 0x00040003, 
                                 0x01000002, 0x01000003, 0x01040002, 0x01040003, 
                                 0x00000200, 0x00000201, 0x00040200, 0x00040201, 
                                 0x01000200, 0x01000201, 0x01040200, 0x01040201, 
                                 0x00000202, 0x00000203, 0x00040202, 0x00040203, 
                                 0x01000202, 0x01000203, 0x01040202, 0x01040203, 
                                 0x08000000, 0x08000001, 0x08040000, 0x08040001, 
                                 0x09000000, 0x09000001, 0x09040000, 0x09040001, 
                                 0x08000002, 0x08000003, 0x08040002, 0x08040003, 
                                 0x09000002, 0x09000003, 0x09040002, 0x09040003, 
                                 0x08000200, 0x08000201, 0x08040200, 0x08040201, 
                                 0x09000200, 0x09000201, 0x09040200, 0x09040201, 
                                 0x08000202, 0x08000203, 0x08040202, 0x08040203, 
                                 0x09000202, 0x09000203, 0x09040202, 0x09040203, 
                           },
                              {
                                 /* for C bits (numbered as per FIPS 46) 21 23 24 26 27 28 */
                                 0x00000000, 0x00100000, 0x00000100, 0x00100100, 
                                 0x00000008, 0x00100008, 0x00000108, 0x00100108, 
                                 0x00001000, 0x00101000, 0x00001100, 0x00101100, 
                                 0x00001008, 0x00101008, 0x00001108, 0x00101108, 
                                 0x04000000, 0x04100000, 0x04000100, 0x04100100, 
                                 0x04000008, 0x04100008, 0x04000108, 0x04100108, 
                                 0x04001000, 0x04101000, 0x04001100, 0x04101100, 
                                 0x04001008, 0x04101008, 0x04001108, 0x04101108, 
                                 0x00020000, 0x00120000, 0x00020100, 0x00120100, 
                                 0x00020008, 0x00120008, 0x00020108, 0x00120108, 
                                 0x00021000, 0x00121000, 0x00021100, 0x00121100, 
                                 0x00021008, 0x00121008, 0x00021108, 0x00121108, 
                                 0x04020000, 0x04120000, 0x04020100, 0x04120100, 
                                 0x04020008, 0x04120008, 0x04020108, 0x04120108, 
                                 0x04021000, 0x04121000, 0x04021100, 0x04121100, 
                                 0x04021008, 0x04121008, 0x04021108, 0x04121108, 
                           },
                              {
                                 /* for D bits (numbered as per FIPS 46) 1 2 3 4 5 6 */
                                 0x00000000, 0x10000000, 0x00010000, 0x10010000, 
                                 0x00000004, 0x10000004, 0x00010004, 0x10010004, 
                                 0x20000000, 0x30000000, 0x20010000, 0x30010000, 
                                 0x20000004, 0x30000004, 0x20010004, 0x30010004, 
                                 0x00100000, 0x10100000, 0x00110000, 0x10110000, 
                                 0x00100004, 0x10100004, 0x00110004, 0x10110004, 
                                 0x20100000, 0x30100000, 0x20110000, 0x30110000, 
                                 0x20100004, 0x30100004, 0x20110004, 0x30110004, 
                                 0x00001000, 0x10001000, 0x00011000, 0x10011000, 
                                 0x00001004, 0x10001004, 0x00011004, 0x10011004, 
                                 0x20001000, 0x30001000, 0x20011000, 0x30011000, 
                                 0x20001004, 0x30001004, 0x20011004, 0x30011004, 
                                 0x00101000, 0x10101000, 0x00111000, 0x10111000, 
                                 0x00101004, 0x10101004, 0x00111004, 0x10111004, 
                                 0x20101000, 0x30101000, 0x20111000, 0x30111000, 
                                 0x20101004, 0x30101004, 0x20111004, 0x30111004, 
                           },
                              {
                                 /* for D bits (numbered as per FIPS 46) 8 9 11 12 13 14 */
                                 0x00000000, 0x08000000, 0x00000008, 0x08000008, 
                                 0x00000400, 0x08000400, 0x00000408, 0x08000408, 
                                 0x00020000, 0x08020000, 0x00020008, 0x08020008, 
                                 0x00020400, 0x08020400, 0x00020408, 0x08020408, 
                                 0x00000001, 0x08000001, 0x00000009, 0x08000009, 
                                 0x00000401, 0x08000401, 0x00000409, 0x08000409, 
                                 0x00020001, 0x08020001, 0x00020009, 0x08020009, 
                                 0x00020401, 0x08020401, 0x00020409, 0x08020409, 
                                 0x02000000, 0x0A000000, 0x02000008, 0x0A000008, 
                                 0x02000400, 0x0A000400, 0x02000408, 0x0A000408, 
                                 0x02020000, 0x0A020000, 0x02020008, 0x0A020008, 
                                 0x02020400, 0x0A020400, 0x02020408, 0x0A020408, 
                                 0x02000001, 0x0A000001, 0x02000009, 0x0A000009, 
                                 0x02000401, 0x0A000401, 0x02000409, 0x0A000409, 
                                 0x02020001, 0x0A020001, 0x02020009, 0x0A020009, 
                                 0x02020401, 0x0A020401, 0x02020409, 0x0A020409, 
                           },
                              {
                                 /* for D bits (numbered as per FIPS 46) 16 17 18 19 20 21 */
                                 0x00000000, 0x00000100, 0x00080000, 0x00080100, 
                                 0x01000000, 0x01000100, 0x01080000, 0x01080100, 
                                 0x00000010, 0x00000110, 0x00080010, 0x00080110, 
                                 0x01000010, 0x01000110, 0x01080010, 0x01080110, 
                                 0x00200000, 0x00200100, 0x00280000, 0x00280100, 
                                 0x01200000, 0x01200100, 0x01280000, 0x01280100, 
                                 0x00200010, 0x00200110, 0x00280010, 0x00280110, 
                                 0x01200010, 0x01200110, 0x01280010, 0x01280110, 
                                 0x00000200, 0x00000300, 0x00080200, 0x00080300, 
                                 0x01000200, 0x01000300, 0x01080200, 0x01080300, 
                                 0x00000210, 0x00000310, 0x00080210, 0x00080310, 
                                 0x01000210, 0x01000310, 0x01080210, 0x01080310, 
                                 0x00200200, 0x00200300, 0x00280200, 0x00280300, 
                                 0x01200200, 0x01200300, 0x01280200, 0x01280300, 
                                 0x00200210, 0x00200310, 0x00280210, 0x00280310, 
                                 0x01200210, 0x01200310, 0x01280210, 0x01280310, 
                           },
                              {
                                 /* for D bits (numbered as per FIPS 46) 22 23 24 25 27 28 */
                                 0x00000000, 0x04000000, 0x00040000, 0x04040000, 
                                 0x00000002, 0x04000002, 0x00040002, 0x04040002, 
                                 0x00002000, 0x04002000, 0x00042000, 0x04042000, 
                                 0x00002002, 0x04002002, 0x00042002, 0x04042002, 
                                 0x00000020, 0x04000020, 0x00040020, 0x04040020, 
                                 0x00000022, 0x04000022, 0x00040022, 0x04040022, 
                                 0x00002020, 0x04002020, 0x00042020, 0x04042020, 
                                 0x00002022, 0x04002022, 0x00042022, 0x04042022, 
                                 0x00000800, 0x04000800, 0x00040800, 0x04040800, 
                                 0x00000802, 0x04000802, 0x00040802, 0x04040802, 
                                 0x00002800, 0x04002800, 0x00042800, 0x04042800, 
                                 0x00002802, 0x04002802, 0x00042802, 0x04042802, 
                                 0x00000820, 0x04000820, 0x00040820, 0x04040820, 
                                 0x00000822, 0x04000822, 0x00040822, 0x04040822, 
                                 0x00002820, 0x04002820, 0x00042820, 0x04042820, 
                                 0x00002822, 0x04002822, 0x00042822, 0x04042822, 
                           }
      };
      /// <value>
      /// A lookup-table.
      /// It is used to calculate two ints that are used to encrypt the password.
      /// </value>
      private static readonly uint[,] m_SPTranslationTable =
                           {
                              {
                                 /* nibble 0 */
                                 0x00820200, 0x00020000, 0x80800000, 0x80820200,
                                 0x00800000, 0x80020200, 0x80020000, 0x80800000,
                                 0x80020200, 0x00820200, 0x00820000, 0x80000200,
                                 0x80800200, 0x00800000, 0x00000000, 0x80020000,
                                 0x00020000, 0x80000000, 0x00800200, 0x00020200,
                                 0x80820200, 0x00820000, 0x80000200, 0x00800200,
                                 0x80000000, 0x00000200, 0x00020200, 0x80820000,
                                 0x00000200, 0x80800200, 0x80820000, 0x00000000,
                                 0x00000000, 0x80820200, 0x00800200, 0x80020000,
                                 0x00820200, 0x00020000, 0x80000200, 0x00800200,
                                 0x80820000, 0x00000200, 0x00020200, 0x80800000,
                                 0x80020200, 0x80000000, 0x80800000, 0x00820000,
                                 0x80820200, 0x00020200, 0x00820000, 0x80800200,
                                 0x00800000, 0x80000200, 0x80020000, 0x00000000,
                                 0x00020000, 0x00800000, 0x80800200, 0x00820200,
                                 0x80000000, 0x80820000, 0x00000200, 0x80020200,
                              },
                              {
                                 /* nibble 1 */
                                 0x10042004, 0x00000000, 0x00042000, 0x10040000,
                                 0x10000004, 0x00002004, 0x10002000, 0x00042000,
                                 0x00002000, 0x10040004, 0x00000004, 0x10002000,
                                 0x00040004, 0x10042000, 0x10040000, 0x00000004,
                                 0x00040000, 0x10002004, 0x10040004, 0x00002000,
                                 0x00042004, 0x10000000, 0x00000000, 0x00040004,
                                 0x10002004, 0x00042004, 0x10042000, 0x10000004,
                                 0x10000000, 0x00040000, 0x00002004, 0x10042004,
                                 0x00040004, 0x10042000, 0x10002000, 0x00042004,
                                 0x10042004, 0x00040004, 0x10000004, 0x00000000,
                                 0x10000000, 0x00002004, 0x00040000, 0x10040004,
                                 0x00002000, 0x10000000, 0x00042004, 0x10002004,
                                 0x10042000, 0x00002000, 0x00000000, 0x10000004,
                                 0x00000004, 0x10042004, 0x00042000, 0x10040000,
                                 0x10040004, 0x00040000, 0x00002004, 0x10002000,
                                 0x10002004, 0x00000004, 0x10040000, 0x00042000,
                              },
                              {
                                 /* nibble 2 */
                                 0x41000000, 0x01010040, 0x00000040, 0x41000040,
                                 0x40010000, 0x01000000, 0x41000040, 0x00010040,
                                 0x01000040, 0x00010000, 0x01010000, 0x40000000,
                                 0x41010040, 0x40000040, 0x40000000, 0x41010000,
                                 0x00000000, 0x40010000, 0x01010040, 0x00000040,
                                 0x40000040, 0x41010040, 0x00010000, 0x41000000,
                                 0x41010000, 0x01000040, 0x40010040, 0x01010000,
                                 0x00010040, 0x00000000, 0x01000000, 0x40010040,
                                 0x01010040, 0x00000040, 0x40000000, 0x00010000,
                                 0x40000040, 0x40010000, 0x01010000, 0x41000040,
                                 0x00000000, 0x01010040, 0x00010040, 0x41010000,
                                 0x40010000, 0x01000000, 0x41010040, 0x40000000,
                                 0x40010040, 0x41000000, 0x01000000, 0x41010040,
                                 0x00010000, 0x01000040, 0x41000040, 0x00010040,
                                 0x01000040, 0x00000000, 0x41010000, 0x40000040,
                                 0x41000000, 0x40010040, 0x00000040, 0x01010000,
                              },
                              {
                                 /* nibble 3 */
                                 0x00100402, 0x04000400, 0x00000002, 0x04100402,
                                 0x00000000, 0x04100000, 0x04000402, 0x00100002,
                                 0x04100400, 0x04000002, 0x04000000, 0x00000402,
                                 0x04000002, 0x00100402, 0x00100000, 0x04000000,
                                 0x04100002, 0x00100400, 0x00000400, 0x00000002,
                                 0x00100400, 0x04000402, 0x04100000, 0x00000400,
                                 0x00000402, 0x00000000, 0x00100002, 0x04100400,
                                 0x04000400, 0x04100002, 0x04100402, 0x00100000,
                                 0x04100002, 0x00000402, 0x00100000, 0x04000002,
                                 0x00100400, 0x04000400, 0x00000002, 0x04100000,
                                 0x04000402, 0x00000000, 0x00000400, 0x00100002,
                                 0x00000000, 0x04100002, 0x04100400, 0x00000400,
                                 0x04000000, 0x04100402, 0x00100402, 0x00100000,
                                 0x04100402, 0x00000002, 0x04000400, 0x00100402,
                                 0x00100002, 0x00100400, 0x04100000, 0x04000402,
                                 0x00000402, 0x04000000, 0x04000002, 0x04100400,
                              },
                              {
                                 /* nibble 4 */
                                 0x02000000, 0x00004000, 0x00000100, 0x02004108,
                                 0x02004008, 0x02000100, 0x00004108, 0x02004000,
                                 0x00004000, 0x00000008, 0x02000008, 0x00004100,
                                 0x02000108, 0x02004008, 0x02004100, 0x00000000,
                                 0x00004100, 0x02000000, 0x00004008, 0x00000108,
                                 0x02000100, 0x00004108, 0x00000000, 0x02000008,
                                 0x00000008, 0x02000108, 0x02004108, 0x00004008,
                                 0x02004000, 0x00000100, 0x00000108, 0x02004100,
                                 0x02004100, 0x02000108, 0x00004008, 0x02004000,
                                 0x00004000, 0x00000008, 0x02000008, 0x02000100,
                                 0x02000000, 0x00004100, 0x02004108, 0x00000000,
                                 0x00004108, 0x02000000, 0x00000100, 0x00004008,
                                 0x02000108, 0x00000100, 0x00000000, 0x02004108,
                                 0x02004008, 0x02004100, 0x00000108, 0x00004000,
                                 0x00004100, 0x02004008, 0x02000100, 0x00000108,
                                 0x00000008, 0x00004108, 0x02004000, 0x02000008,
                              },
                              {
                                 /* nibble 5 */
                                 0x20000010, 0x00080010, 0x00000000, 0x20080800,
                                 0x00080010, 0x00000800, 0x20000810, 0x00080000,
                                 0x00000810, 0x20080810, 0x00080800, 0x20000000,
                                 0x20000800, 0x20000010, 0x20080000, 0x00080810,
                                 0x00080000, 0x20000810, 0x20080010, 0x00000000,
                                 0x00000800, 0x00000010, 0x20080800, 0x20080010,
                                 0x20080810, 0x20080000, 0x20000000, 0x00000810,
                                 0x00000010, 0x00080800, 0x00080810, 0x20000800,
                                 0x00000810, 0x20000000, 0x20000800, 0x00080810,
                                 0x20080800, 0x00080010, 0x00000000, 0x20000800,
                                 0x20000000, 0x00000800, 0x20080010, 0x00080000,
                                 0x00080010, 0x20080810, 0x00080800, 0x00000010,
                                 0x20080810, 0x00080800, 0x00080000, 0x20000810,
                                 0x20000010, 0x20080000, 0x00080810, 0x00000000,
                                 0x00000800, 0x20000010, 0x20000810, 0x20080800,
                                 0x20080000, 0x00000810, 0x00000010, 0x20080010,
                              },
                              {
                                 /* nibble 6 */
                                 0x00001000, 0x00000080, 0x00400080, 0x00400001,
                                 0x00401081, 0x00001001, 0x00001080, 0x00000000,
                                 0x00400000, 0x00400081, 0x00000081, 0x00401000,
                                 0x00000001, 0x00401080, 0x00401000, 0x00000081,
                                 0x00400081, 0x00001000, 0x00001001, 0x00401081,
                                 0x00000000, 0x00400080, 0x00400001, 0x00001080,
                                 0x00401001, 0x00001081, 0x00401080, 0x00000001,
                                 0x00001081, 0x00401001, 0x00000080, 0x00400000,
                                 0x00001081, 0x00401000, 0x00401001, 0x00000081,
                                 0x00001000, 0x00000080, 0x00400000, 0x00401001,
                                 0x00400081, 0x00001081, 0x00001080, 0x00000000,
                                 0x00000080, 0x00400001, 0x00000001, 0x00400080,
                                 0x00000000, 0x00400081, 0x00400080, 0x00001080,
                                 0x00000081, 0x00001000, 0x00401081, 0x00400000,
                                 0x00401080, 0x00000001, 0x00001001, 0x00401081,
                                 0x00400001, 0x00401080, 0x00401000, 0x00001001,
                              },
                              {
                                 /* nibble 7 */
                                 0x08200020, 0x08208000, 0x00008020, 0x00000000,
                                 0x08008000, 0x00200020, 0x08200000, 0x08208020,
                                 0x00000020, 0x08000000, 0x00208000, 0x00008020,
                                 0x00208020, 0x08008020, 0x08000020, 0x08200000,
                                 0x00008000, 0x00208020, 0x00200020, 0x08008000,
                                 0x08208020, 0x08000020, 0x00000000, 0x00208000,
                                 0x08000000, 0x00200000, 0x08008020, 0x08200020,
                                 0x00200000, 0x00008000, 0x08208000, 0x00000020,
                                 0x00200000, 0x00008000, 0x08000020, 0x08208020,
                                 0x00008020, 0x08000000, 0x00000000, 0x00208000,
                                 0x08200020, 0x08008020, 0x08008000, 0x00200020,
                                 0x08208000, 0x00000020, 0x00200020, 0x08008000,
                                 0x08208020, 0x00200000, 0x08200000, 0x08000020,
                                 0x00208000, 0x00008020, 0x08008020, 0x08200000,
                                 0x00000020, 0x08208000, 0x00208020, 0x00000000,
                                 0x08000000, 0x08200020, 0x00008000, 0x00208020
                              }
                           };
      /// <value>
      /// A lookup-table filled with printable characters.
      /// It is used to make sure the encrypted password contains only printable characters. It is filled with
      /// ASCII characters 46 - 122 (from the dot (.) untill (including) the lowercase &#039;z&#039;).
      /// </value>
      private static readonly uint[] m_characterConversionTable =
                           {
                              0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 
                              0x36, 0x37, 0x38, 0x39, 0x41, 0x42, 0x43, 0x44, 
                              0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 
                              0x4D, 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x54, 
                              0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x61, 0x62, 
                              0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6A, 
                              0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, 0x72, 
                              0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A
                           };
      /// <value>
      /// Marks the size of the dynamically created schedule lookup-table.
      /// </value>
      private const int m_desIterations = 16;

      /// <summary>
      /// Converts four seperate bytes into one uint.
      /// </summary>
      /// <param name="inputBytes">The bytes to use for the conversion.</param>
      /// <param name="offset">The offset at which to start in the inputBytes buffer.</param>
      /// <returns></returns>
      private static uint FourBytesToInt(byte[] inputBytes, uint offset)
      {
         // I used an int here because the compiler would complain the stuff below would require a cast from int to uint.
         // To keep the code cleaner I opted to use an int and cast it when I returned it.
         int resultValue = 0;

         resultValue = (inputBytes[offset++] &amp; 0xFF);
         resultValue |= (inputBytes[offset++] &amp; 0xFF) << 8;
         resultValue |= (inputBytes&#91;offset++&#93; &amp; 0xFF) << 16;
         resultValue |= (inputBytes&#91;offset++&#93;&amp; 0xFF) << 24;

         return (uint)resultValue;
      }



      /// <summary>
      /// Converts an uint into 4 seperate bytes.
      /// </summary>
      /// <param name="inputInt">The uint to convert.</param>
      /// <param name="outputBytes">The byte buffer into which to store the result.</param>
      /// <param name="offset">The offset to start storing at in the outputBytes buffer.</param>
      private static void IntToFourBytes(uint inputInt, byte[] outputBytes, uint offset)
      {
         outputBytes[offset++] = (byte)(inputInt &amp; 0xFF);
         outputBytes[offset++] = (byte)((inputInt >> 8) &amp; 0xFF);
         outputBytes[offset++] = (byte)((inputInt >> 16) &amp; 0xFF);
         outputBytes[offset++] = (byte)((inputInt >> 24) &amp; 0xFF);
      }



      /// <summary>
      /// Performs some operation on 4 uints. It&#039;s labeled PERM_OP in the original source.
      /// </summary>
      /// <param name="firstInt">The first uint to use.</param>
      /// <param name="secondInt">The second uint to use.</param>
      /// <param name="thirdInt">The third uint to use.</param>
      /// <param name="fourthInt">The fourth uint to use.</param>
      /// <param name="operationResults">An array of 2 uints that are the result of this operation.</param>
      private static void PermOperation(uint firstInt, uint secondInt, uint thirdInt, uint fourthInt, uint[] operationResults)
      {
         // Because here an uint variable is at the right side of a bitshift, I needed to cast it to int. See the remarks of the class itself
         // for more details.
         uint tempInt = ((firstInt >> (int)thirdInt) ^ secondInt) &amp; fourthInt;
         firstInt ^= tempInt << (int)thirdInt;
         secondInt ^= tempInt;

         operationResults&#91;0&#93; = firstInt;
         operationResults&#91;1&#93; = secondInt;
      }



      /// <summary>
      /// Performs some operation on 3 uints. It&#039;s labeled HPERM_OP in the original source.
      /// </summary>
      /// <param name="firstInt">The first uint to use.</param>
      /// <param name="secondInt">The second int to use.</param>
      /// <param name="thirdInt">The third uint to use.</param>
      /// <returns>An int that is the result of this operation.</returns>
      private static uint HPermOperation(uint firstInt, int secondInt, uint thirdInt)
      {
         // The variable secondInt is always used to calculate the number at the right side of a
         // bitshift. It is not used anywhere else, so I made the method parameter an int, to avoid
         // unnecessary casting.
         uint tempInt = ((firstInt << (16 - secondInt)) ^ firstInt) &amp; thirdInt;
         uint returnInt = firstInt ^ tempInt ^ (tempInt >> (16 - secondInt));

         return returnInt;
      }



      /// <summary>
      /// This method does some very complex bit manipulations.
      /// </summary>
      /// <param name="encryptionKey">The input data to use for the bit manipulations.</param>
      /// <returns>m_desIterations * 2 number of uints that are the result of the manipulations.</returns>
      private static uint[] SetDESKey(byte[] encryptionKey)
      {
         uint[] schedule = new uint[m_desIterations * 2];

         uint firstInt = FourBytesToInt(encryptionKey, 0);
         uint secondInt = FourBytesToInt(encryptionKey, 4);

         uint[] operationResults = new uint[2];
         PermOperation(secondInt, firstInt, 4, 0x0F0F0F0F, operationResults);
         secondInt = operationResults[0];
         firstInt = operationResults[1];

         firstInt = HPermOperation(firstInt, -2, 0xCCCC0000);
         secondInt = HPermOperation(secondInt, -2, 0xCCCC0000);

         PermOperation(secondInt, firstInt, 1, 0x55555555, operationResults);
         secondInt = operationResults[0];
         firstInt = operationResults[1];

         PermOperation(firstInt, secondInt, 8, 0x00FF00FF, operationResults);
         firstInt = operationResults[0];
         secondInt = operationResults[1];

         PermOperation(secondInt, firstInt, 1, 0x55555555, operationResults);
         secondInt = operationResults[0];
         firstInt = operationResults[1];

         secondInt = (((secondInt &amp; 0xFF) << 16) | (secondInt &amp; 0xFF00) |
            ((secondInt &amp; 0xFF0000) >> 16) | ((firstInt &amp; 0xF0000000) >> 4));

         firstInt &amp;= 0x0FFFFFFF;

         bool needToShift;
         uint firstSkbValue, secondSkbValue;
         uint scheduleIndex = 0;

         for(int index = 0; index < m_desIterations; index++)
         {
            needToShift = m_shifts&#91;index&#93;;
            if(needToShift)
            {
               firstInt = (firstInt >> 2) | (firstInt << 26);
               secondInt = (secondInt >> 2) | (secondInt << 26);
            }
            else
            {
               firstInt = (firstInt >> 1) | (firstInt << 27);
               secondInt = (secondInt >> 1) | (secondInt << 27);
            }

            firstInt &amp;= 0x0FFFFFFF;
            secondInt &amp;= 0xFFFFFFF;

            firstSkbValue = m_skb&#91;0, firstInt &amp; 0x3F&#93; |
               m_skb&#91;1, ((firstInt >> 6) &amp; 0x03) | ((firstInt >> 7) &amp; 0x3C)] |
               m_skb[2, ((firstInt >> 13) &amp; 0x0F) | ((firstInt >> 14) &amp; 0x30)] |
               m_skb[3, ((firstInt >> 20) &amp; 0x01) | ((firstInt >> 21) &amp; 0x06) | ((firstInt >> 22) &amp; 0x38)];

            secondSkbValue = m_skb[4, secondInt &amp; 0x3F] |
               m_skb[5, ((secondInt >> 7) &amp; 0x03) | ((secondInt >> 8) &amp; 0x3C)] |
               m_skb[6, (secondInt >> 15) &amp; 0x3F] |
               m_skb[7, ((secondInt >> 21) &amp; 0x0F) | ((secondInt >> 22) &amp; 0x30)];

            schedule[scheduleIndex++] = ((secondSkbValue << 16) | (firstSkbValue &amp; 0xFFFF)) &amp; 0xFFFFFFFF;
            firstSkbValue = ((firstSkbValue >> 16) | (secondSkbValue &amp; 0xFFFF0000));

            firstSkbValue = (firstSkbValue << 4) | (firstSkbValue >> 28);
            schedule[scheduleIndex++] = firstSkbValue &amp; 0xFFFFFFFF;
         }

         return schedule;
      }



      /// <summary>
      /// This method does some bit manipulations.
      /// </summary>
      /// <param name="left">An input that is manipulated and then used for output.</param>
      /// <param name="right">This is used for the bit manipulation.</param>
      /// <param name="scheduleIndex">The index of an uint to use from the schedule array.</param>
      /// <param name="firstSaltTranslator">The translated salt for the first salt character.</param>
      /// <param name="secondSaltTranslator">The translated salt for the second salt character.</param>
      /// <param name="schedule">The schedule arrray calculated before.</param>
      /// <returns>The result of these manipulations.</returns>
      private static uint DEncrypt(uint left, uint right, uint scheduleIndex, uint firstSaltTranslator, uint secondSaltTranslator, uint[] schedule)
      {
         uint firstInt, secondInt, thirdInt;

         thirdInt = right ^ (right >> 16);
         secondInt = thirdInt &amp; firstSaltTranslator;
         thirdInt = thirdInt &amp; secondSaltTranslator;

         secondInt = (secondInt ^ (secondInt << 16)) ^ right ^ schedule&#91;scheduleIndex&#93;;
         firstInt = (thirdInt ^ (thirdInt << 16)) ^ right ^ schedule&#91;scheduleIndex+1&#93;;
         firstInt = (firstInt >> 4) | (firstInt << 28);

         left ^= (m_SPTranslationTable&#91;1, firstInt &amp; 0x3F&#93; |
                     m_SPTranslationTable&#91;3, (firstInt >> 8) &amp; 0x3F] |
                     m_SPTranslationTable[5, (firstInt >> 16) &amp; 0x3F] |
                     m_SPTranslationTable[7, (firstInt >> 24) &amp; 0x3F] |
                     m_SPTranslationTable[0, secondInt &amp; 0x3F] |
                     m_SPTranslationTable[2, (secondInt >> 8) &amp; 0x3F] |
                     m_SPTranslationTable[4, (secondInt >> 16) &amp; 0x3F] |
                     m_SPTranslationTable[6, (secondInt >> 24) &amp; 0x3F]);

         return left;
      }



      /// <summary>
      /// Calculates two uints that are used to encrypt the password.
      /// </summary>
      /// <param name="schedule">The schedule table calculated earlier.</param>
      /// <param name="firstSaltTranslator">The first translated salt character.</param>
      /// <param name="secondSaltTranslator">The second translated salt character.</param>
      /// <returns>2 uints in an array.</returns>
      private static uint[] Body(uint[] schedule, uint firstSaltTranslator, uint secondSaltTranslator)
      {
         uint left = 0;
         uint right = 0;
         uint tempInt;

         for(int index = 0; index < 25; index++)
         {
            for(uint secondIndex = 0; secondIndex < m_desIterations * 2; secondIndex += 4)
            {
               left = DEncrypt(left, right, secondIndex, firstSaltTranslator, secondSaltTranslator, schedule);
               right = DEncrypt(right, left, secondIndex + 2, firstSaltTranslator, secondSaltTranslator, schedule);
            }
            
            tempInt = left;
            left = right;
            right = tempInt;
         }

         tempInt = right;
         right = (left >> 1) | (left << 31);
         left = (tempInt >> 1) | (tempInt << 31);

         left &amp;= 0xFFFFFFFF;
         right &amp;= 0xFFFFFFFF;

         uint&#91;&#93; operationResults = new uint&#91;2&#93;;

         PermOperation(right, left, 1, 0x55555555, operationResults);
         right = operationResults&#91;0&#93;;
         left = operationResults&#91;1&#93;;

         PermOperation(left, right, 8, 0x00FF00FF, operationResults);
         left = operationResults&#91;0&#93;;
         right = operationResults&#91;1&#93;;

         PermOperation(right, left, 2, 0x33333333, operationResults);
         right = operationResults&#91;0&#93;;
         left = operationResults&#91;1&#93;;

         PermOperation(left, right, 16, 0xFFFF, operationResults);
         left = operationResults&#91;0&#93;;
         right = operationResults&#91;1&#93;;

         PermOperation(right, left, 4, 0x0F0F0F0F, operationResults);
         right = operationResults&#91;0&#93;;
         left = operationResults&#91;1&#93;;

         uint&#91;&#93; singleOutputKey = new uint&#91;2&#93;;
         singleOutputKey&#91;0&#93; = left;
         singleOutputKey&#91;1&#93; = right;

         return singleOutputKey;
      }


      /// <summary>
      /// Automatically generate the encryption salt (2 random printable characters for use in the encryption) and call the Crypt() method.
      /// </summary>
      /// <param name="textToEncrypt">The text that must be encrypted.</param>
      /// <returns>The encrypted text.</returns>
      public static string Crypt(string textToEncrypt)
      {
         Random randomGenerator = new Random();

         int maxGeneratedNumber = m_encryptionSaltCharacters.Length;
         int randomIndex;
         StringBuilder encryptionSaltBuilder = new StringBuilder();
         for(int index = 0; index < 2; index++)
         {
            randomIndex = randomGenerator.Next(maxGeneratedNumber);
            encryptionSaltBuilder.Append(m_encryptionSaltCharacters&#91;randomIndex&#93;);
         }

         string encryptionSalt = encryptionSaltBuilder.ToString();
         string encryptedString = Crypt(encryptionSalt, textToEncrypt);

         return encryptedString;
      }



      /// <summary>
      /// Encrypts the specified string using the Unix crypt algorithm.
      /// </summary>
      /// <param name="encryptionSalt">2 random printable characters that are used to randomize the encryption.</param>
      /// <param name="textToEncrypt">The text that must be encrypted.</param>
      /// <returns>The encrypted text.</returns>
      public static string Crypt(string encryptionSalt, string textToEncrypt)
      {
         if(encryptionSalt==null) throw new ArgumentNullException("encryptionSalt");
      if(textToEncrypt==null) throw new ArgumentNullException("textToEncrypt");
          
      bool isSaltTooSmall = (encryptionSalt.Length < 2);
         if(isSaltTooSmall)
         {
            throw new ArgumentException("The encryptionSalt must be 2 characters big.");
         }

         char firstSaltCharacter = encryptionSalt&#91;0&#93;;
         char secondSaltCharacter = encryptionSalt&#91;1&#93;;

         // Make sure the string builder is big enough AND filled with 13 characters (the length of the encrypted password).
         // We will use the index operator to set them, but when the characters are not present, even though the string builder
         // has enough capacity, it will throw an exception.
         StringBuilder encryptionBuffer = new StringBuilder("*************");
         encryptionBuffer&#91;0&#93; = firstSaltCharacter;
         encryptionBuffer&#91;1&#93; = secondSaltCharacter;

         // Use the ASCII value of the salt characters to lookup a number in the salt translation table.
         uint firstSaltTranslator = m_saltTranslation&#91;Convert.ToUInt32(firstSaltCharacter)&#93;;
         uint secondSaltTranslator = m_saltTranslation&#91;Convert.ToUInt32(secondSaltCharacter)&#93; << 4;

         // Build the first encryption key table by taking the ASCII value of every character in the text to encrypt and
         // multiplying it by two. Note how the cast will not lose any information. The highest possible ASCII character
         // in a password is the tilde (~), which has ASCII value 126, so the highest possible value after the
         // multiplication would be 252.
         byte&#91;&#93; encryptionKey = new byte&#91;8&#93;;
         for(int index = 0; index < encryptionKey.Length &amp;&amp; index < textToEncrypt.Length; index++)
         {
            int shiftedCharacter = Convert.ToInt32(textToEncrypt&#91;index&#93;);
            encryptionKey&#91;index&#93; = (byte)(shiftedCharacter << 1);
         }

         uint&#91;&#93; schedule = SetDESKey(encryptionKey);
         uint&#91;&#93; singleOutputKey = Body(schedule, firstSaltTranslator, secondSaltTranslator);

         byte&#91;&#93; binaryBuffer = new byte&#91;9&#93;;
         IntToFourBytes(singleOutputKey&#91;0&#93;, binaryBuffer, 0);
         IntToFourBytes(singleOutputKey&#91;1&#93;, binaryBuffer, 4);
         binaryBuffer&#91;8&#93; = 0;

         uint binaryBufferIndex = 0;
         uint passwordCharacter;
         uint bitChecker = 0x80;
         bool isAnyBitSet, bitCheckerOverflow;
         for(int index = 2; index < 13; index++)
         {
            passwordCharacter = 0;
            for(int secondIndex = 0; secondIndex < 6; secondIndex++)
            {
               passwordCharacter <<= 1;
               isAnyBitSet = ((binaryBuffer&#91;binaryBufferIndex&#93; &amp; bitChecker) != 0);
               if(isAnyBitSet)
               {
                  passwordCharacter |= 1;
               }

               bitChecker >>= 1;
               bitCheckerOverflow = (bitChecker == 0);
               if(bitCheckerOverflow)
               {
                  binaryBufferIndex++;
                  bitChecker = 0x80;
               }

               // The original source had the line below, I moved it outside the compound signs, because it will overwrite the value
               // a few times before incrementing the index. Where it is now it will be written only once.
               // Just to be on the safe side, I keep the original line here, so I know where it originally was.
               //encryptionBuffer[index] = Convert.ToChar(m_characterConversionTable[passwordCharacter]);
            }

            encryptionBuffer[index] = Convert.ToChar(m_characterConversionTable[passwordCharacter]);
         }
         
         return encryptionBuffer.ToString();
      }
   }

   
     


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