Save a byte array content into a file.

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#region License and Copyright
/* -------------------------------------------------------------------------
 * Dotnet Commons IO
 *
 *
 * This library is free software; you can redistribute it and/or modify it 
 * under the terms of the GNU Lesser General Public License as published by 
 * the Free Software Foundation; either version 2.1 of the License, or 
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but 
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License 
 * for more details. 
 *
 * You should have received a copy of the GNU Lesser General Public License 
 * along with this library; if not, write to the 
 * 
 * Free Software Foundation, Inc., 
 * 59 Temple Place, 
 * Suite 330, 
 * Boston, 
 * MA 02111-1307 
 * USA 
 * 
 * -------------------------------------------------------------------------
 */
#endregion

using System;
using System.Collections;
using System.Globalization;
using System.IO;

namespace Dotnet.Commons.IO
{
  
  ///  
  /// <summary>  
  /// This class provides basic facilities for manipulating files and file paths.
    /// 
    /// <h3>File-related methods</h3>
    /// There are methods to 
    /// <list type="bullet">
    ///     <item>copy a file to another file,</item>
    ///     <item>compare the content of 2 files,</item>
    ///     <item>delete files using the wildcard character,</item>
    ///     <item>etc</item>
    /// </list>
  /// </summary>
  ///     
  public sealed class FileUtils
  {
        /// ---------------------------------------------------------------
        /// <summary>
        /// Save a byte array content into a file.
        /// </summary>
        /// <param name="path">The full path of the file to save</param>
        /// <param name="content">content to save in byte array</param>
        /// ---------------------------------------------------------------
        public static void Save(string path, byte[] content)
        {
            if (Path.GetDirectoryName(path).Length > 0 &amp;&amp; 
                !Directory.Exists(Path.GetDirectoryName(path)))
                throw new DirectoryNotFoundException(String.Format("The directory path &#039;{0}&#039; to save the file does not exist.", Path.GetDirectoryName(path)));

            using (FileStream writeStream = new FileStream(path, FileMode.Create, FileAccess.Write))
            {
                writeStream.Write(content, 0, content.Length);
                writeStream.Close();
            }
        }

        /// ---------------------------------------------------------------
        /// <summary>
        /// Save a char array content into a file.
        /// </summary>
        /// <param name="path">The full path of the file to save.</param>
        /// <param name="content">content to save in char array.</param>
        /// ---------------------------------------------------------------
        public static void Save(string path, char[] content)
        {
            // convert char[] to byte[]
            System.Text.UTF8Encoding encoding = new System.Text.UTF8Encoding();
            byte[] byteArray = encoding.GetBytes(content);

            Save(path, byteArray);
        }

        /// ---------------------------------------------------------------
        /// <summary>
        /// Save a string content into a file.
        /// </summary>
        /// <param name="path">The full path of the file to save</param>
        /// <param name="content">content to save in string</param>
        /// ---------------------------------------------------------------
        public static void Save(string path, string content)
        {
            if (Path.GetDirectoryName(path).Length > 0 &amp;&amp;
                !Directory.Exists(Path.GetDirectoryName(path)))
                throw new DirectoryNotFoundException(String.Format("The directory path &#039;{0}&#039; to save the file does not exist.", Path.GetDirectoryName(path)));

            using (StreamWriter stream = File.CreateText(path))
            {
                stream.Write(content);
                stream.Close();
            }
        }

    }
}

   
     


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