#region License and Copyright /* ------------------------------------------------------------------------- * Dotnet Commons IO * * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the * * Free Software Foundation, Inc., * 59 Temple Place, * Suite 330, * Boston, * MA 02111-1307 * USA * * ------------------------------------------------------------------------- */ #endregion using System; using System.Collections; using System.Globalization; using System.IO; namespace Dotnet.Commons.IO { /// /// <summary> /// This class provides basic facilities for manipulating files and file paths. /// /// <h3>File-related methods</h3> /// There are methods to /// <list type="bullet"> /// <item>copy a file to another file,</item> /// <item>compare the content of 2 files,</item> /// <item>delete files using the wildcard character,</item> /// <item>etc</item> /// </list> /// </summary> /// public sealed class FileUtils { /// --------------------------------------------------------------- /// <summary> /// Save a byte array content into a file. /// </summary> /// <param name="path">The full path of the file to save</param> /// <param name="content">content to save in byte array</param> /// --------------------------------------------------------------- public static void Save(string path, byte[] content) { if (Path.GetDirectoryName(path).Length > 0 && !Directory.Exists(Path.GetDirectoryName(path))) throw new DirectoryNotFoundException(String.Format("The directory path '{0}' to save the file does not exist.", Path.GetDirectoryName(path))); using (FileStream writeStream = new FileStream(path, FileMode.Create, FileAccess.Write)) { writeStream.Write(content, 0, content.Length); writeStream.Close(); } } /// --------------------------------------------------------------- /// <summary> /// Save a char array content into a file. /// </summary> /// <param name="path">The full path of the file to save.</param> /// <param name="content">content to save in char array.</param> /// --------------------------------------------------------------- public static void Save(string path, char[] content) { // convert char[] to byte[] System.Text.UTF8Encoding encoding = new System.Text.UTF8Encoding(); byte[] byteArray = encoding.GetBytes(content); Save(path, byteArray); } /// --------------------------------------------------------------- /// <summary> /// Save a string content into a file. /// </summary> /// <param name="path">The full path of the file to save</param> /// <param name="content">content to save in string</param> /// --------------------------------------------------------------- public static void Save(string path, string content) { if (Path.GetDirectoryName(path).Length > 0 && !Directory.Exists(Path.GetDirectoryName(path))) throw new DirectoryNotFoundException(String.Format("The directory path '{0}' to save the file does not exist.", Path.GetDirectoryName(path))); using (StreamWriter stream = File.CreateText(path)) { stream.Write(content); stream.Close(); } } } }