Current Thread Properties

using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;

class Program {
static int interval;
static void Main(string[] args) {
interval = 100;

ThreadPool.QueueUserWorkItem(new WaitCallback(StartMethod));
Thread.Sleep(100);
ThreadPool.QueueUserWorkItem(new WaitCallback(StartMethod));
Console.ReadLine();

}

static void StartMethod(Object stateInfo) {
DisplayNumbers(“Thread ” + DateTime.Now.Millisecond.ToString());
Console.WriteLine(“Thread Finished”);
}

static void DisplayNumbers(string GivenThreadName) {
Console.WriteLine(“Starting thread: ” + GivenThreadName);

for (int i = 1; i <= 8 * interval; i++) { if (i % interval == 0) { Console.WriteLine("Count has reached " + i); Console.WriteLine("CurrentCulture: " + Thread.CurrentThread.CurrentCulture.ToString()); Console.WriteLine("IsThreadPoolThread: " + Thread.CurrentThread.IsThreadPoolThread.ToString()); Console.WriteLine("ManagedThreadId: " + Thread.CurrentThread.ManagedThreadId.ToString()); Console.WriteLine("Priority: " + Thread.CurrentThread.Priority.ToString()); Console.WriteLine("ThreadState: " + Thread.CurrentThread.ThreadState.ToString()); Thread.Sleep(1000); } } } } [/csharp]


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