Max/Min for int and double values

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#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion

using System;
using System.Collections.Generic;
using System.Text;

namespace Newtonsoft.Json.Utilities
{
  internal class MathUtils
  {


    public static int? Min(int? val1, int? val2)
    {
      if (val1 == null)
        return val2;
      if (val2 == null)
        return val1;

      return Math.Min(val1.Value, val2.Value);
    }

    public static int? Max(int? val1, int? val2)
    {
      if (val1 == null)
        return val2;
      if (val2 == null)
        return val1;

      return Math.Max(val1.Value, val2.Value);
    }

    public static double? Min(double? val1, double? val2)
    {
      if (val1 == null)
        return val2;
      if (val2 == null)
        return val1;

      return Math.Min(val1.Value, val2.Value);
    }

    public static double? Max(double? val1, double? val2)
    {
      if (val1 == null)
        return val2;
      if (val2 == null)
        return val1;

      return Math.Max(val1.Value, val2.Value);
    }
  }
}

   
     


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