/* C#: The Complete Reference by Herbert Schildt Publisher: Osborne/McGraw-Hill (March 8, 2002) ISBN: 0072134852 */ // Use an explicit conversion. using System; // A three-dimensional coordinate class. class ThreeD { int x, y, z; // 3-D coordinates public ThreeD() { x = y = z = 0; } public ThreeD(int i, int j, int k) { x = i; y = j; z = k; } // Overload binary +. public static ThreeD operator +(ThreeD op1, ThreeD op2) { ThreeD result = new ThreeD(); result.x = op1.x + op2.x; result.y = op1.y + op2.y; result.z = op1.z + op2.z; return result; } // This is now explicit. public static explicit operator int(ThreeD op1) { return op1.x * op1.y * op1.z; } // Show X, Y, Z coordinates. public void show() { Console.WriteLine(x + ", " + y + ", " + z); } } public class ThreeDDemo7 { public static void Main() { ThreeD a = new ThreeD(1, 2, 3); ThreeD b = new ThreeD(10, 10, 10); ThreeD c = new ThreeD(); int i; Console.Write("Here is a: "); a.show(); Console.WriteLine(); Console.Write("Here is b: "); b.show(); Console.WriteLine(); c = a + b; // add a and b together Console.Write("Result of a + b: "); c.show(); Console.WriteLine(); i = (int) a; // explicitly convert to int -- cast required Console.WriteLine("Result of i = a: " + i); Console.WriteLine(); i = (int)a * 2 - (int)b; // casts required Console.WriteLine("result of a * 2 - b: " + i); } }