Returns the value encoded in Big/Little Endian (PPC, XDR) format.

   
 
// Copyright 2006 - 2008: Rory Plaire (codekaizen@gmail.com)
//
// This file is part of GeoAPI.
// GeoAPI is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// GeoAPI is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.

// You should have received a copy of the GNU Lesser General Public License
// along with GeoAPI; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 

using System;

namespace GeoAPI.DataStructures
{
    public static class ByteEncoder
    {
        #region Endian conversion helper routines
        /// <summary>
        /// Returns the value encoded in Big Endian (PPC, XDR) format.
        /// </summary>
        /// <param name="value">Value to encode.</param>
        /// <returns>Big-endian encoded value.</returns>
        public static Int32 GetBigEndian(Int32 value)
        {
            if (BitConverter.IsLittleEndian)
            {
                return swapByteOrder(value);
            }
            else
            {
                return value;
            }
        }

        /// <summary>
        /// Returns the value encoded in Big Endian (PPC, XDR) format.
        /// </summary>
        /// <param name="value">Value to encode.</param>
        /// <returns>Big-endian encoded value.</returns>
        [CLSCompliant(false)]
        public static UInt16 GetBigEndian(UInt16 value)
        {
            if (BitConverter.IsLittleEndian)
            {
                return swapByteOrder(value);
            }
            else
            {
                return value;
            }
        }

        /// <summary>
        /// Returns the value encoded in Big Endian (PPC, XDR) format.
        /// </summary>
        /// <param name="value">Value to encode.</param>
        /// <returns>Big-endian encoded value.</returns>
        [CLSCompliant(false)]
        public static UInt32 GetBigEndian(UInt32 value)
        {
            if (BitConverter.IsLittleEndian)
            {
                return swapByteOrder(value);
            }
            else
            {
                return value;
            }
        }

        /// <summary>
        /// Returns the value encoded in Big Endian (PPC, XDR) format.
        /// </summary>
        /// <param name="value">Value to encode.</param>
        /// <returns>Big-endian encoded value.</returns>
        public static Double GetBigEndian(Double value)
        {
            if (BitConverter.IsLittleEndian)
            {
                return swapByteOrder(value);
            }
            else
            {
                return value;
            }
        }

        /// <summary>
        /// Returns the value encoded in Little Endian (x86, NDR) format.
        /// </summary>
        /// <param name="value">Value to encode.</param>
        /// <returns>Little-endian encoded value.</returns>
        public static Int32 GetLittleEndian(Int32 value)
        {
            if (BitConverter.IsLittleEndian)
            {
                return value;
            }
            else
            {
                return swapByteOrder(value);
            }
        }

        /// <summary>
        /// Returns the value encoded in Little Endian (x86, NDR) format.
        /// </summary>
        /// <param name="value">Value to encode.</param>
        /// <returns>Little-endian encoded value.</returns>
        [CLSCompliant(false)]
        public static UInt32 GetLittleEndian(UInt32 value)
        {
            if (BitConverter.IsLittleEndian)
            {
                return value;
            }
            else
            {
                return swapByteOrder(value);
            }
        }

        /// <summary>
        /// Returns the value encoded in Little Endian (x86, NDR) format.
        /// </summary>
        /// <param name="value">Value to encode.</param>
        /// <returns>Little-endian encoded value.</returns>
        [CLSCompliant(false)]
        public static UInt16 GetLittleEndian(UInt16 value)
        {
            if (BitConverter.IsLittleEndian)
            {
                return value;
            }
            else
            {
                return swapByteOrder(value);
            }
        }

        /// <summary>
        /// Returns the value encoded in Little Endian (x86, NDR) format.
        /// </summary>
        /// <param name="value">Value to encode.</param>
        /// <returns>Little-endian encoded value.</returns>
        public static Double GetLittleEndian(Double value)
        {
            if (BitConverter.IsLittleEndian)
            {
                return value;
            }
            else
            {
                return swapByteOrder(value);
            }
        }

        /// <summary>
        /// Swaps the Byte order of an <see cref="Int32"/>.
        /// </summary>
        /// <param name="value"><see cref="Int32"/> to swap the bytes of.</param>
        /// <returns>Byte order swapped <see cref="Int32"/>.</returns>
        private static Int32 swapByteOrder(Int32 value)
        {
            Int32 swapped = (Int32)((0x000000FF) &amp; (value >> 24)
                                     | (0x0000FF00) &amp; (value >> 8)
                                     | (0x00FF0000) &amp; (value << 8)
                                     | (0xFF000000) &amp; (value << 24));
            return swapped;
        }

        /// <summary>
        /// Swaps the byte order of a <see cref="UInt16"/>.
        /// </summary>
        /// <param name="value"><see cref="UInt16"/> to swap the bytes of.</param>
        /// <returns>Byte order swapped <see cref="UInt16"/>.</returns>
        private static UInt16 swapByteOrder(UInt16 value)
        {
            return (UInt16)((0x00FF &amp; (value >> 8))
                             | (0xFF00 &amp; (value << 8)));
        }

        /// <summary>
        /// Swaps the byte order of a <see cref="UInt32"/>.
        /// </summary>
        /// <param name="value"><see cref="UInt32"/> to swap the bytes of.</param>
        /// <returns>Byte order swapped <see cref="UInt32"/>.</returns>
        private static UInt32 swapByteOrder(UInt32 value)
        {
            UInt32 swapped = ( (0x000000FF) &amp; (value >> 24)
                             | (0x0000FF00) &amp; (value >> 8)
                             | (0x00FF0000) &amp; (value << 8)
                             | (0xFF000000) &amp; (value << 24));
            return swapped;
        }

        /// <summary>
        /// Swaps the byte order of a <see cref="Int64"/>.
        /// </summary>
        /// <param name="value"><see cref="Int64"/> to swap the bytes of.</param>
        /// <returns>Byte order swapped <see cref="Int64"/>.</returns>
        private static Int64 swapByteOrder(Int64 value)
        {
            UInt64 uvalue = (UInt64)value;
            UInt64 swapped = ( (0x00000000000000FF) &amp; (uvalue >> 56)
                             | (0x000000000000FF00) &amp; (uvalue >> 40)
                             | (0x0000000000FF0000) &amp; (uvalue >> 24)
                             | (0x00000000FF000000) &amp; (uvalue >> 8)
                             | (0x000000FF00000000) &amp; (uvalue << 8)
                             | (0x0000FF0000000000) &amp; (uvalue << 24)
                             | (0x00FF000000000000) &amp; (uvalue << 40)
                             | (0xFF00000000000000) &amp; (uvalue << 56));
            return (Int64)swapped;
        }

        /// <summary>
        /// Swaps the byte order of a <see cref="Double"/> (double precision IEEE 754)
        /// </summary>
        /// <param name="value"><see cref="Double"/> to swap.</param>
        /// <returns>Byte order swapped <see cref="Double"/> value.</returns>
        private static Double swapByteOrder(Double value)
        {
            Int64 bits = BitConverter.DoubleToInt64Bits(value);
            bits = swapByteOrder(bits);
            return BitConverter.Int64BitsToDouble(bits);
        }
        #endregion
    }
}

   
     


Convert a string from one charset to another charset

   
 

//http://tinyerp.codeplex.com/
//GNU Library General Public License (LGPL)
//-----------------------------------------------------------------------
// <copyright file="SysUtil.cs" company="Pyramid Consulting">
//     Copyright (c) Pyramid Consulting. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;

namespace Bamboo.Core.Common
{
    public class SysUtil
    {
        /// <summary>
        /// Convert a string from one charset to another charset
        /// </summary>
        /// <param name="strText">source string</param>
        /// <param name="strSrcEncoding">original encoding name</param>
        /// <param name="strDestEncoding">dest encoding name</param>
        /// <returns></returns>
        public static String StringEncodingConvert(String strText, String strSrcEncoding, String strDestEncoding)
        {
            System.Text.Encoding srcEnc = System.Text.Encoding.GetEncoding(strSrcEncoding);
            System.Text.Encoding destEnc = System.Text.Encoding.GetEncoding(strDestEncoding);
            byte[] bData=srcEnc.GetBytes(strText);
            byte[] bResult = System.Text.Encoding.Convert(srcEnc, destEnc, bData);
            return destEnc.GetString(bResult);
        }
       
    }
}

   
     


Write a string to a file using default encoding

   
 
//http://tinyerp.codeplex.com/
//GNU Library General Public License (LGPL)
//-----------------------------------------------------------------------
// <copyright file="SysUtil.cs" company="Pyramid Consulting">
//     Copyright (c) Pyramid Consulting. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;

namespace Bamboo.Core.Common
{
    public class SysUtil
    {
        /// <summary>
        /// write a string to a file using default encoding
        /// </summary>
        /// <param name="strFilePath">path of the dest file</param>
        /// <param name="strContent">content</param>
        /// <returns>return 0 on succeed,otherwise throw a exception</returns>
        public static int WriteFile(String strFilePath, String strContent)
        {
            System.Text.Encoding encDefault=System.Text.Encoding.GetEncoding(0);
            System.IO.FileStream fs = new System.IO.FileStream(strFilePath, System.IO.FileMode.Create, System.IO.FileAccess.Write, System.IO.FileShare.ReadWrite);
            System.IO.BinaryWriter bw = new System.IO.BinaryWriter(fs);
            try
            {
                bw.Write(encDefault.GetBytes(strContent));
            }
            finally
            {
                bw.Close();
                fs.Close();
            }
            return 0;
        }
    }
}

   
     


Returns the number of additional bytes in a UTF-8 character sequence (not including the first byte).

   
 
    
/******************************************************************************
* The MIT License
* Copyright (c) 2003 Novell Inc.  www.novell.com
* 
* Permission is hereby granted, free of charge, to any person obtaining  a copy
* of this software and associated documentation files (the Software), to deal
* in the Software without restriction, including  without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
* copies of the Software, and to  permit persons to whom the Software is 
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in 
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED AS IS, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*******************************************************************************/
//
// Novell.Directory.Ldap.Utilclass.Base64.cs
//
// Author:
//   Sunil Kumar (Sunilk@novell.com)
//
// (C) 2003 Novell, Inc (http://www.novell.com)
//

using System;

namespace Novell.Directory.Ldap.Utilclass
{
  
  /// <summary> The Base64 utility class performs base64 encoding and decoding.
  /// 
  /// The Base64 Content-Transfer-Encoding is designed to represent
  /// arbitrary sequences of octets in a form that need not be humanly
  /// readable.  The encoding and decoding algorithms are simple, but the
  /// encoded data are consistently only about 33 percent larger than the
  /// unencoded data.  The base64 encoding algorithm is defined by
  /// RFC 2045.
  /// </summary>
  public class Base64
  {    
    /* **************UTF-8 Validation methods and members*******************
    * The following text is taken from draft-yergeau-rfc2279bis-02 and explains
    * UTF-8 encoding:
    *
    *In UTF-8, characters are encoded using sequences of 1 to 6 octets.
    * If the range of character numbers is restricted to U+0000..U+10FFFF
    * (the UTF-16 accessible range), then only sequences of one to four
    * octets will occur.  The only octet of a "sequence" of one has the
    * higher-order bit set to 0, the remaining 7 bits being used to encode
    * the character number.  In a sequence of n octets, n>1, the initial
    * octet has the n higher-order bits set to 1, followed by a bit set to
    * 0.  The remaining bit(s) of that octet contain bits from the number
    * of the character to be encoded.  The following octet(s) all have the
    * higher-order bit set to 1 and the following bit set to 0, leaving 6
    * bits in each to contain bits from the character to be encoded.
    *
    * The table below summarizes the format of these different octet types.
    * The letter x indicates bits available for encoding bits of the
    * character number.
    *
    * <pre>
    * Char. number range  |        UTF-8 octet sequence
    *    (hexadecimal)    |              (binary)
    * --------------------+---------------------------------------------
    * 0000 0000-0000 007F | 0xxxxxxx
    * 0000 0080-0000 07FF | 110xxxxx 10xxxxxx
    * 0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
    * 0001 0000-001F FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
    * 0020 0000-03FF FFFF | 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx
    * 0400 0000-7FFF FFFF | 1111110x 10xxxxxx ... 10xxxxxx
    * </pre>
    */
    
    /// <summary> Given the first byte in a sequence, getByteCount returns the number of
    /// additional bytes in a UTF-8 character sequence (not including the first
    /// byte).
    /// 
    /// </summary>
    /// <param name="b"> The first byte in a UTF-8 character sequence.
    /// 
    /// </param>
    /// <returns> the number of additional bytes in a UTF-8 character sequence.
    /// </returns>
    private static int getByteCount(sbyte b)
    {
      if (b > 0)
        return 0;
      if ((b &amp; 0xE0) == 0xC0)
      {
        return 1; //one additional byte (2 bytes total)
      }
      if ((b &amp; 0xF0) == 0xE0)
      {
        return 2; //two additional bytes (3 bytes total)
      }
      if ((b &amp; 0xF8) == 0xF0)
      {
        return 3; //three additional bytes (4 bytes total)
      }
      if ((b &amp; 0xFC) == 0xF8)
      {
        return 4; //four additional bytes (5 bytes total)
      }
      if ((b &amp; 0xFF) == 0xFC)
      {
        return 5; //five additional bytes (6 bytes total)
      }
      return - 1;
    }
   }
}

   
     


Replace utf-16 encoding with utf-8 encoding

   
 
#region License and Copyright
/*
 * Dotnet Commons Xml
 *
 *
 * This library is free software; you can redistribute it and/or modify it 
 * under the terms of the GNU Lesser General Public License as published by 
 * the Free Software Foundation; either version 2.1 of the License, or 
 * (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but 
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 
 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License 
 * for more details. 
 *
 * You should have received a copy of the GNU Lesser General Public License 
 * along with this library; if not, write to the 
 * Free Software Foundation, Inc., 
 * 59 Temple Place, 
 * Suite 330, 
 * Boston, 
 * MA 02111-1307 
 * USA 
 * 
 */
#endregion

using System;
using System.Collections;
using System.Collections.Specialized;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using System.Xml.Xsl;
using System.Xml.Serialization;

//using Dotnet.Commons.Reflection;

namespace Dotnet.Commons.Xml
{
  
  ///  
  /// <summary>
  /// This utility class contains wrapper functions that help to ease the handling and 
    /// manipulation of Xml documents, such as adding an element, adding an attribute
    /// to an element, copying and cloning of nodes, etc.
  ///
  /// </summary>
  /// 
    
  public abstract class XmlUtils
  {
        /// <summary>
        /// Replace utf-16 encoding with utf-8 encoding
        /// </summary>
        /// <param name="sXml"></param>
        /// <returns></returns>
        public static string ReplaceUtf16toUtf8(string sXml)
        {
            return sXml.Replace(@"encoding=""utf-16""?>", @"encoding=""utf-8""?>");
        }
   }
}