Return true if the number of seconds has elapsed since the last check

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// crudwork
// Copyright 2004 by Steve T. Pham (http://www.crudwork.com)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with This program.  If not, see <http://www.gnu.org/licenses/>.

using System;
using System.Collections.Generic;
using System.Text;

namespace crudwork.Utilities
{
  /// <summary>
  /// Date Utility
  /// </summary>
  public class DateUtil
  {
    /// <summary>
    /// create new instance with default attributes
    /// </summary>
    public DateUtil()
    {
    }





    #region HasElapsed method
    private DateTime? then = null;

    /// <summary>
    /// <para>return true if the number of seconds has elapsed since the last check; otherwise return false.</para>
    /// <para>Use this method to raise a status report event to the GUI (for example, every 1 second) to prevent
    /// clogging the message pump.</para>
    /// </summary>
    /// <param name="seconds">specify number of seconds to check</param>
    /// <returns></returns>
    public bool HasElapsed(double seconds)
    {
      return HasElapsed(seconds, true);
    }

    /// <summary>
    /// <para>return true if the number of seconds has elapsed since the last check; otherwise return false.</para>
    /// <para>Use this method to raise a status report event to the GUI (for example, every 1 second) to prevent
    /// clogging the message pump.</para>
    /// </summary>
    /// <param name="seconds">specify number of seconds to check</param>
    /// <param name="mark">set true to mark the time if time has elapsed; or set false to do a test only</param>
    /// <returns></returns>
    public bool HasElapsed(double seconds, bool mark)
    {
      var now = DateTime.Now;

      if (!then.HasValue)
      {
        then = now;
        return false;  // return false, because this is the very first check
      }

      if (then.Value.AddSeconds(seconds) >= now)
        return false;  // the # of seconds has NOT elapsed...

      // yes, it has. mark new time for next check
      if (mark)
        then = now;

      return true;
    }
    #endregion
  }
}